<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TEAM KMKZ devlog</title><link>https://teamkmkz.com/</link><description>Devlogs and announcements from TEAM KMKZ.</description><language>en</language><item><title>Gravestone Defender: corpse economy first pass</title><link>https://teamkmkz.com/news/gravestone-corpse-economy</link><guid>https://teamkmkz.com/news/gravestone-corpse-economy</guid><pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate><description>Killing is harvesting. First playable loop is in: every crusader that falls can be raised. Next: fog tuning.</description></item><item><title>Endless Curse prototype hits 1M damage</title><link>https://teamkmkz.com/news/endless-curse-1m</link><guid>https://teamkmkz.com/news/endless-curse-1m</guid><pubDate>Sat, 12 Sep 2026 12:00:00 GMT</pubDate><description>The ritual loop scales. Prestige as reincarnation works — the castle visibly rots as numbers grow.</description></item><item><title>TEAM KMKZ site goes live</title><link>https://teamkmkz.com/news/site-goes-live</link><guid>https://teamkmkz.com/news/site-goes-live</guid><pubDate>Sat, 01 Aug 2026 12:00:00 GMT</pubDate><description>Home for our games and devlogs.</description></item></channel></rss>